Paradise Hotel 51

What are you looking at? (๑•̀ㅁ•́๑)✧

Analysing the works of Suda Goichi

IMPORTANT NOTE: This is a very dry, very boring editorial where I explain my thought process as I delve into the narratives written by Suda51. If it’s not something that particularly interests you, I would suggest moving on to more entertaining content.

In this article I will explain the general reasoning that I apply when analyzing the works of Suda51, in terms of story structure and themes, while also arguing why I believe it worthy of analysis in the first place.

I will preface this by saying that I will mostly focus on the early work of Suda on this website, namely his work spanning from 1996 to 2008. Some of you may not be aware, that after the release of the original NMH, Suda mostly took on a managerial role, delegating direction and scenario writing to his employees. Even when he did write a full scenario for some of the post-2008 games (namely Shadows of the Damned and Killer is Dead), said scenario was tampered with by producers to the point of being nigh unrecognizeable.

(The original scenarios for both games are included in the Suda51 Complete Book, though they remain untranslated at the time.)

Why do this to yourself?

Why would Suda encode hidden messages in his games? Wouldn’t it be easier, to write a straighforward narrative?

How do you discern the themes? Are you sure you’re not just projecting your own meaning onto the game?

What is your thought process, when decoding the storylines?

I ain’t reading all that shit, just give it to me straight bro

For your convenience, I turned my ramblings into a simple scheme you can follow along with your lazy ass. Once again I reiterate, this is full of spoilers so you shouldn’t read this until you’re done playing the games.

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