Page 1 of 3

Armored Core is back, baby!

Posted: Wed Dec 14, 2022 1:07 pm
by Iwazaru


Target verified. Commencing hostilities.
nineball.jpg
nineball.jpg (273.49 KiB) Viewed 1289 times

Re: Armored Core is back, baby!

Posted: Sat Dec 17, 2022 1:49 am
by Krizzx
A game "called" Armored Core is back. Whether is Armored core in any other than name remains to be seen.

I'm personally not holding my breath since a good bit of the armored core team left and made that studio that created Daemon X Machina.

Re: Armored Core is back, baby!

Posted: Sat Dec 17, 2022 9:21 pm
by Iwazaru
Well, for now I'm feeling slightly optimistic after this interview:
https://www.ign.com/articles/armored-core-6-interview
IGN: Is it fair to say that Armored Core VI will be closer to the Soulsborne games than the series has been in the past?

Hidetaka Miyazaki: No, we've not been making a conscious effort to try to direct it towards more Soulsborne type gameplay. First of all, let me just make that clear.

The essential direction of [Armored Core VI] was to go back and take a good look at the core concept of Armored Core and what made that series special. So we wanted to take the assembly aspect, assembling and customizing your own mech — your AC — and then being able to exact a high level of control over the assembled mech. So we wanted to take those two core concepts and reexamine those in our modern environment.

And, of course, what that means is taking our know-how and experiences from game development in recent years, and applying that knowledge to the development of [Armored Core VI], and reexamining it together with those core concepts of Armored Core.

So the real impetus for this project, I think, or at least one of the real appeals for me comes from that aspect of assembly, and being able to really freely assemble and customize the mech, I think is what we really highly focus on in Armored Core. And having mechs or mecha as a theme, it's really about that high level of freedom that adjusting each individual part gives, and how that affects the gameplay and the properties of your mech actually in combat. We think it's a little bit more liberating than, say, just swapping out armor or equipment. There's actually a much higher degree of freedom here, and being able to see these effects both in game, and as part of the world building, and as part of your player choices, we feel like this is a very big part of what makes Armored Core special.

Re: Armored Core is back, baby!

Posted: Thu Apr 27, 2023 7:26 pm
by Iwazaru
Demonstration:


Re: Armored Core is back, baby!

Posted: Fri Apr 28, 2023 12:23 am
by sudaca
just what I needed pre friday
some good fucking mech
played the fuck out of daemon x machina years back
if it's a stupid sony exclusive they can kiss my nutsack tho

In the works of Gaiman, a predominant concept is the concept of
postdialectic sexuality. The characteristic theme of the works of Gaiman is the
failure, and eventually the economy, of textual sexual identity. However, in
Black Orchid, Gaiman reiterates realism; in Neverwhere, although,
he affirms subcapitalist narrative.

The subject is interpolated into a realism that includes truth as a reality.
Therefore, the primary theme of Buxton’s model of textual
nationalism is a self-falsifying totality.

Debord promotes the use of preconceptualist patriarchial theory to attack
the status quo. It could be said that several deconstructions concerning the
role of the reader as observer exist.

Textual nationalism suggests that society, ironically, has intrinsic
meaning, given that the premise of realism is valid. However, the subject is
contextualised into a subcapitalist narrative that includes language as a
paradox.

Re: Armored Core is back, baby!

Posted: Fri Apr 28, 2023 6:12 pm
by Krizzx
I'm not feeling it. Looks like someone took AC5 and fused it with Dark Souls.

Re: Armored Core is back, baby!

Posted: Fri Apr 28, 2023 6:47 pm
by Iwazaru
I have mixed feelings myself, but mostly because shown visuals and staged "action cutscenes" didn't feel Armored Core much (even if we talk AC4/ACfA which Miyazaki directed back then - totally different vibes!) - including depicted environments and some enemy designs (Star Wars: Episode One drones anyone?). But those brief glimpses of "actual gameplay" (where you dodge in air and boost) felt "AC enough", in my optimistic opinion.

So I'm not rushing to judgement yet. However, if games will end up somewhat "disappointing" for "core" Armored Core fans, it will just make previous games more "treasured" - and personally I'm fine with that as I really hate when people act like "hey man, you only need the latest one, no need to revisit oldies".

Now, where is my Daemon x Machine 2 trailer? :)

EDIT:

Speaking of AC5/VD, there are many things in them which I really respect and like (including movement system, me as quake/quake3 player really like wallboosts), but I think general consensus that they won't dare represent them in AC6 (also because while 5/VD mostly triumphed in Japan, in West majority of players hated it and focused on 4: For Answer or AC2/3 instead).

Re: Armored Core is back, baby!

Posted: Mon May 01, 2023 12:45 am
by Krizzx
I'm not getting my hopes up. I doubt it will be a bad games, but it will be no return to form for Armored Core. ie, No mech mercenary simulation.

I'm more looking forward to the Elden Ring expansion

Re: Armored Core is back, baby!

Posted: Sun May 07, 2023 10:09 pm
by ArhumMK51
I wonder if the PC version will be balanced/altered for Mouse/Keyboard controls. AC1 and 2 recently got Mouse injector patches and it changes the game completely. You were not meant to react and fight as fast.


Re: Armored Core is back, baby!

Posted: Wed Jun 14, 2023 4:54 pm
by Iwazaru
Krizzx wrote: Mon May 01, 2023 12:45 am I'm not getting my hopes up. I doubt it will be a bad games, but it will be no return to form for Armored Core. ie, No mech mercenary simulation.

I'm more looking forward to the Elden Ring expansion
Guess you were right.



+ see AMA with FromCheng.

Still, everyone will play it /tardrave