It's primarily a video game review website, but it will also feature articles about films, anime, tv shows, books etc. While the site vaguely focuses on postmodern fiction, everything can be reviewed. If you want to post an article, just go to our forum. If it meets the required quality standard it will be published.
Yakuza mixes real life subculture with mechanical videogame rulesets & movie-like presentation. It achieves a tourist simulation atmosphere while adhering to rulesets which are more commonly found in arcades, & rpg.
A bare bones game, with minimal mission variety & level design. A lazily told story which is mostly narrated through audio casette tape. It is for these reasons above, why I am so in awe by MGS5's mastery of the digital sandbox playground.
SoR 3 had better combat, but SoR 2 has near flawless enemy encounter & level design. Why is it that there remain so few modern games who truly understand how to array proper enemy layouts? They're just randomly placed waves within games of the modern era.